As a precursor to the big "Metropolis" reveal Red is joined by the citizens of this musical world in a frenetic dash to the Finale. In this section Red is deposited by a flock of birds and runs along a track whilst being accosted by the mischievous King on his Paladin. Compared to putting the Metropolis together this environment is stark, however it will be populated by a cornucopia of musical fellows which will, no doubt, steal the show.
Wednesday, 20 September 2017
Friday, 1 September 2017
Thursday, 31 August 2017
Wednesday, 30 August 2017
Shots: 02,04,05,06,07,and 08
Here are few render tests for the Overture shots. In most cases these have been a successful (beyond play-blasting), to perhaps see in more detail how the shaders and colours work in motion. I've not added any compositing to these shots, they are straight out of Maya, and they include an extra 48 frames bleed.
Tuesday, 22 August 2017
Sunday, 13 August 2017
Tuesday, 8 August 2017
The Horn District is now textured and ready. It took some tweaking, as the original concept art contained some blue shades, blacks and cooler tones. However, it was decided to stick with warm tones and dusk colours to keep with the aesthetic of brass...so those colours were then tweaked and changed into pinks, reds, oranges, yellows, or warmer toned purples.
Saturday, 5 August 2017
Thursday, 3 August 2017
After finishing the dreaded Conveyor Belt of Doom I started to piece together the various district models in order to create the Finale, which is essentially a cornucopia of wedding cake constructions.
Eventually components of this will be animated in order to show the orchestra crystallising into it's final form.
The Percussion District is now all textured and ready. I found it quite challenging to get the colours to work together without buildings blending together too much and ensuring that it looked like a nighttime scene, but I'm happy with how it came out.
Wednesday, 2 August 2017
Sunday, 30 July 2017
This is my first try at texturing for YPGTTO, so I decided to start with the Machine of Doom first so I could focus on this one conveyor belt before moving onto a whole digital set. It took a little while to get used to, but I think/hope I set things up correctly and I think it's come out alright. I used a layered shader on the conveyor belt xylophone keys to add a little extra detail to them.